
Pressing it will cause the purple door to the right to open, leading to the maze you'll see below.Įach switch opens one of the three doors in the far right while closing others in the maze. It's a bit inconsistent, sometimes taking up until 1:54.Įither way, step inside to Secret Area 2.įrom your starting position, it should be easy to get to the 'Do Not Feed' room in the screenshot.ĭirectly south of it is a small room labelled with a 'Start Test' switch. After that, as the hint implies, you must simply be patient and wait for the elevator but that won't trigger/become active until a short time. In Normal difficulty, you'll need to blow open the Red Door to get to the upper half of the map where the button is waiting, on other difficulties, you don't need to. You still will want to bring some C4 with you. Thankfully, this is an easy Secret Area to reach. The difficulty DOES matter, but only slightly. Normally there should also be a button."Įffect: Shows the ghost (a sphere of light) of your previous run/death. #6 - Seashell.Hint: "Be Patient, the other elevator seems to be out of order. The door is locked, so simply blow it away by planting the C4 right up against it and voila, you're in. As for the third collectible, you'll want to head to the top left corner of the map nearby where one of the Gang Lord and civilian are. And yes, that pistol is something you can pick up.but only while you're here, unfortunately. Kill 'em off and enter it and volia, off you go to the Secret Area 1!Īlthough it's not in the screenshot, the game will pan over the item you're after to the top right of the lone enemy present. Turn back around and wait by the box, four thugs with blue mohawks will spawn and walk out of the box. Simply walk into range of one of the sweeping turrets either to the left or straight up from where you start, destroy it and make sure it sets off the alarm. In either case, bring your handy dandy C-4K along. The only indication of there being a Secret Area leading to the collectible is the Grim Reaper poster down by the underground rail box near your starting position. And now we go to one that was very ambigious and the last one I stumbled across. #2 & 3 - Pixelated Glasses, Space Ship ModelHints: "Metro can be a deadly place.", "What's this doing in a garden shed?!"Įffect: Pixelated Vision and Increasing your fire-rate by 5% respectively.

While I don't have many screenshots on hand (or at least ones with the collectibles on screen as they stop appearing after you pick them up, hopefully the description and what images there are will get the point across.Īnd I'll try to avoid making the obvioys letter replacement throyghoyt this gyide. I'll be listing them out in order of how they're listed row by row, from left to right rather than Map Order as some require certain Cyberware, Difficulty level or other factors.Īll of their names and effects will be spoiler-tagged in case you'd prefer to keep it as a surprise until you find them for yourself. Some of the hints you're given are vague, others are more obvious if you think about it and look at the map it might be referring to, either by the name of the mission or what's on present. If you're here, there's likely at least one of these collectibles holding you back from getting that certain achievement.
